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Kerbal space program controls flight
Kerbal space program controls flight










  1. #Kerbal space program controls flight install
  2. #Kerbal space program controls flight mod
  3. #Kerbal space program controls flight manual

I suppose this is because i'm using Galileo planet pack and the science definitions all have different names from stock. So its state gets toggled whenever the UI gets enabled by something other than F2. I'm guessing the Plugin doesnt actually check if the rest of the UI is visible, but just if the user pressed F2. This can be reversed by doing the F2/F3/F2 combo again. The FMRS window is now visible when the rest of the UI is hidden, and invisible when the rest of the UI is visible. You can "toggle" where the FMRS window is visible. If you don't, you'll still get the money, but not the parts.ġ.

#Kerbal space program controls flight mod

The Scrapyard mod does work with this, but you have to disable the auto-recover feature in the in flight window first.

#Kerbal space program controls flight manual

Science done on separate stage AFTER separation can be lost if you do a manual recovery If you kill a Kerbal during flying a dropped craft, you will lose reputation in your main save.įMRS supports the stock Toolbar and Blizzy78's Toolbar Plugin Recovers the landed vessels automatically, before jumping to other craftsĪutomatic engine cut off of separated crafts (can be enabled in the settings).įRMS will cut of the engines of separated crafts immediately after separation. You will get a message which lists all recovered values of your craft as soon as you jump back to your main vessel.Īutomatic recover of separated and landed vessels (can be enabled in the settings). The costs of the vessel will be refunded including a calculated recovery factor.Īll stored scientific data will be added to your main save. You can recover the landed vessel by clicking the in game recover button or use the auto recover function. Now you can jump back to the time of separation and have full control over these vessels.Īfter you have landed, jump to other dropped crafts or go back to your main vessel and close the plugin.Ĭreates save points after separation of controllable vessels and lets you jump back to the separation and control these vessels.Īfter you have landed, these vessels will be added to your main save or recovered. Go to the launch pad or runway and arm FMRS.Įvery separated vessel which is controllable or has a RealChute will be listed in the window of the plugin.

kerbal space program controls flight

Scott Manley made a video about recovery mods, including FMRS! (FMRS starting at 5:20)Įvery vessel which should be listed needs to have a probe core, command pod or a RealChute on it. Thanks to providing dumps, logs, craft files and some new icons Thanks to all the people who tested the upgrade to 1.2 The separated vessels will be added to your main save after landing, or automatically recovered.ĭownload: Flight Manager for Reusable Stages (FMRS) Continued Let them descend to the ground and do research. Bring the space plan into space and then fly the launch plane back to the runway.ĭrop scientific probes out of flying planes.

kerbal space program controls flight

Or launch a space plane on the back of a normal plane. You can do SpaceX's Falcon 9 style launches and fly your first stage back to the launch site.

kerbal space program controls flight

So you can launch your mission into space, then jump back in time to the separation and have full control over your dropped vessels. It generates save points after separating controllable probes, ship, landers.

#Kerbal space program controls flight install

The new version for KSP 1.4.1 has new dependenciesĬKAN has been updated to install the dependencies, if needed.įMRS lets you jump back and forth in time. This is a continuation of the old FMRS mod, written by and originally continued by thread here:












Kerbal space program controls flight